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Sylwester Dziewiecki
Interregnum.
337
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Posted - 2014.08.05 17:13:00 -
[1] - Quote
Is this really necessary? I mean players in cloak that are at close distance can already be detected visually - cloaks do not offer 100% cloaking, especially if you are running, and even if you are holding still someone can aim at you and his aim-cross is changing color to red - is this auto-aim/aim-assist really necessary to all of this CCP?
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
338
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Posted - 2014.08.05 17:21:00 -
[2] - Quote
TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:Is this really necessary? I mean players in cloak that are at close distance can already be detected visually - cloaks do not offer 100% cloaking, especially if you are running, and even if you are holding still someone can aim at you and his aim-cross is changing color to red - is this auto-aim/aim-assist really necessary to all of this CCP? It changes red but it doesn't sticky. Personally, until they make cloaks blue in all lighting sources I don't agree with making the reticle not red. How are we supposed to stop a player when the blue shimmer isn't visible as they sprint around. Fix the blue shimmer and fix firing a weapon while still cloaked and then we can talk about removing the reticle. My god damn PLC or Forge gun takes like 2 seconds from being fired before I can fire my sidearm, why can someone fire immediately before the cloak even wears off? Go play EVE online for at least week, then come back and tell me how cloaking suppose to work.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
338
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Posted - 2014.08.05 17:32:00 -
[3] - Quote
Mr Hakyou wrote:It doesn't... that's why I'm actually able to evade when I'm cloaked... it's not cause they're blind, it's cause they have no auto-aim to make it easy mode. Well I was strongly believe in it, until today when I was **** by cloaked-shotgun on me alt. Long before he decloak my aim cross fallowed him(aim-assist) and I'm absolutely sure I did not touch pad while doing so.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
338
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Posted - 2014.08.05 17:41:00 -
[4] - Quote
TYCHUS MAXWELL wrote:
>Eve a sandbox space mmo >Dust 514 a lobby shooter >Mechanics should work the same.
What are you on about? You are everything that killed this game balance wise if you actually believe this is a valid argument. Let me guess our weapons should also auto lock like in Eve too huh?
I describe exactly in my first post 'what i'm on about' - aim-assist(how ever you call it) should not work on players that are currently cloaked, regardless of what they are doing.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
340
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Posted - 2014.08.05 18:43:00 -
[5] - Quote
TYCHUS MAXWELL wrote: And I don't agree that it matters, I think you are probably one of those players that blames all your deaths on auto aim. Auto aim mostly helps people running around IE scouts. I'm all for removing auto aim but I'm not for removing it only sometimes IE a cloak. Take it out or leave it in. None of this, I want to be able to auto aim dodge and spray a guy with my CR to death before he sees me then cloak and run away. Fix the cloak, then we worry about auto aim.
It do matters because with aim-assist cloaking is just cosmetic item. Of cures bonus to signatures matter, a lot. But aim-assist put us in the same line with others players that do not use cloaking, and they have more CPU/PG for tanking.
I'm not person that blame others for my mistakes. I understand how aim-assist works - it's not perfect - I understand that, it makes small correction on aim only when player will initiate right move, and it can be countered by a victim if he know how. This mechanic how ever ruins concept of cloaking, and I'm here to point it out and tell how ridicules it is.
Nocturnal Soul wrote: Saying "go play eve" doesn't justify your cause, plus aim assist as its known is to help with the less accurate controllers on console games. And on a side note Eve is a sandbox space sim where auto aim is actually a thing since you have to lock on to your target so please take your logic and keep it to yourself.
You know, I'm playing EVE online for a few days and I think that telling someone that learning is cool, and pointing him right direction never caused anyone harm.
Cloaking works how it's works in DUST 514 because first of all we have different community then EVE online have. Do not even try to tell me about links that both games have and pointing out that it is more like one community. It's not wise to put aim assist on consoles in to the same basket, because on BF and CoD it look different, it works different - DUST how ever is mix of both, like CCP want to tell potential customer that playing FPS never was more easy 'look aim-assist automatically aim on what you can't see on your own eyes! Is it not great?'.
There is a valley between cloaking in EVE online and DUST, in to level that it is even shame to call it cloaking in DUST.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
340
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Posted - 2014.08.05 18:51:00 -
[6] - Quote
Nocturnal Soul wrote: Your post is confusing
With part?
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
340
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Posted - 2014.08.05 20:06:00 -
[7] - Quote
Nocturnal Soul wrote: Saying "go play eve" doesn't justify your cause,(...)
Sylwester Dziewiecki wrote: I think that telling someone that learning is cool, and pointing him right direction never caused anyone harm.
Nocturnal Soul wrote: (...)aim assist as its known is to help with the less accurate controllers on console games.
Sylwester Dziewiecki wrote: It's not wise to put aim assist on consoles in to the same basket(...)
Nocturnal Soul wrote: And on a side note Eve is a sandbox space sim where auto aim is actually a thing since you have to lock on to your target so please take your logic and keep it to yourself.
You probably were playing EVE online before, but for very short time. You think that if you are able to 'lock' something you always deal the same damage to it, because you were probably using only missile so far - if they are small caliber they dealing same amount of damage to target in range if target is in missile optimal. With larger caliber it depends on target speed. But it look different with turrets - you can 'look' something and miss it every volley you shot, because target move faster then your turrets rotate, or it has to small signature, and your turrets have to large one or it is to far away. There are others factors as well, for example your turrets may be 'ok' but someone is using EWAR on you...
My logic: There is no aim-assists on cloaked ships in eve online. So someone can be cloaked 10km from you, that's very close, and you will not notice this. You can not 'lock' them. If you are cloaked you are 100% invisible for others, no one can scan you down like in DUST. They 'know' that you are there only because you are on local chat channel(if you will not write something in wormhole local chat channel you will not appear on chat). Beside that you can be damaged/killed with AoE weapon like Smartbomb, and decloaked by things in your proximity like enemy ship, or accelerated gate. When you decloak you can not 'lock' for some time, and when someone 'lock' your ship, you will not be able to use cloak.
So.. yea, your argument that "Eve is a sandbox space sim where auto aim is actually a thing" is weak. There is no such thing like aim-assist on cloaked players in EVE online.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
341
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Posted - 2014.08.07 17:51:00 -
[8] - Quote
TYCHUS MAXWELL wrote:I just think you exaggerate the use of aim assist Sylwester. A cloak is still a large advantage when the player doesn't notice you. It's like Judge's video on it with the Toupee fallacy. None of us actually know how many scouts we didn't notice who were cloaked.
And having used the cloak, sometimes the exact same players notice me and sometimes they don't in the same match.
Your are right, on bold font parts .
We are all humans and sometimes we can overlook something while looking at the same stuff. Our perception does not differ much from each other. Human eye is not register more than 45-53 flashes per second..
So let's tell for example that we have 2 players that use same 52' TV, they sit 4 meters from TV screen and both of them are focus on top part of TV while someone from family is trying to tell them something. They characters stand still in the same spot, they aiming directly in front, parallel to the substrate, but they eyes are focus on cloud, it's sunny day on desert planet, in the background they listen loud music.
And now let's say that Cloaked Scout is passing they screen from the right side to left side, he passing through aim cross and they both do not see him. They eyes are focused on something different, they both are distracted, and it's completely natural for them to not see this Scout. First one use keyboard and mouse, second one use dualshock3 - they both have hands on controllers but they not use them(they do not move).
1. Scout on first guy screen passing undetected, from the right to left side - player do not realize that there is 'something' and he continue to look at clouds.
2. Scout on second guy screen is coming from the right side of the screen, he is undetected by player and when he approach place where player cross is pointed, aim-cross moves little bit to the right and soon later to the left - this player did not detect Scout at all at the beginning, until Scout came close to player cross and activated aim-assist mechanic. This player as soon as he realize that game sending him clear message 'there is something, look for it' he realize that he is not alone, aim on Scout and kill him.
Normally aim-assist in DUST initiates move when victim is close or it cross player aim. Game mechanic do not 'see' if target is cloaked or not, it always work same for all players. I think it should not work on targets that is in cloak in way how it is now. Aim-assist should be partially 'on' on targets that are in cloak.
Today Aim-assist works like that: 1. Cloaked victim cross/move close to player aim. 2. AA initiates move to aim at cloaked target. 3. Player have spotted cloaked victim. 4. Player is turning on optical view of his weapon on victim. 5. AA correct player move and aim on body of victim. 6. Player is killing cloaked victim.
..and it should work without '1' and '2' so players may made optical mistake and overlook cloaked players, but if they will spotted them they may count on help of aim-assist mechanic. Aim-assist on cloaked targets should assist player action, not vice versa.
CCP should implement those changes to aim-assist because it is creating double standards for KB/M players and DS3. KB/M players do not have 'free movement detector', keyboard and mouse do not give them superpowers to see something that is 90% more or less invisible.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
341
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Posted - 2014.08.07 18:45:00 -
[9] - Quote
Viktor Hadah Jr wrote:this thread is silly... ..and what is silly?
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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